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Cover of WebGL Compute (Paperback) FROM THE BOOK CATALOGUE

GPU Computing

WebGL Compute (Paperback)

By Kenwright

A hands‑on guide to using WebGL for general‑purpose GPU computation in the browser.

WHAT THE PUBLISHER HIGHLIGHTS

  • Learn how to use WebGL for non‑graphical GPU computation.
  • Understand how GLSL ES shaders can accelerate parallel workloads.
  • Explore practical examples of browser‑based GPGPU techniques.

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Catalogue reference: 8fc927ef60c9f5a8

INSIDE THE BOOK

About this book

WebGL Compute explores how to repurpose WebGL’s graphics‑focused pipeline for high‑performance computation. By leveraging GLSL ES shaders, readers learn how to run massively parallel workloads directly on the GPU using nothing more than a web browser. The book walks through practical techniques, minimal examples, and creative strategies for performing non‑graphical tasks such as simulation, data processing, and algorithm acceleration. Ideal for developers, researchers, and enthusiasts who want to push WebGL beyond rendering and tap into the hidden compute power available on virtually every device.

From the publisher’s description

  • Learn how to use WebGL for non‑graphical GPU computation.
  • Understand how GLSL ES shaders can accelerate parallel workloads.
  • Explore practical examples of browser‑based GPGPU techniques.
  • Discover creative ways to repurpose WebGL beyond rendering.

Explore the topics

ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review4

Solid and well-organised

Strong content, uneven pacing. I would still recommend it.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The balance between theory and practice is well judged; neither side dominates. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Kate CampbellTechnical lead · Dubai, AE
WebGL Compute
Reader review4

Recommended, with a caveat

Well worth picking up if you already have the basics.

I have been working with gpu computing for a few years now and I still found plenty here that was new to me. The chapters on gpu computing are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. The author is unusually honest about where the simplifications break down, which I appreciated. Recommended, with the caveat that it is not a gentle introduction.

Isabella NguyenRetired engineer · Singapore, SG
WebGL Compute
Reader review4

Good, with realistic expectations

A worthwhile addition to my shelf, with realistic expectations.

I have been working with gpu computing for a few years now and I still found plenty here that was new to me. The writing is direct and does not waste space on filler, which I value in a technical book. The book rewards careful reading. Skimming it would be a mistake. Solid, and I would buy another book from this author without hesitation.

Andrew CooperRobotics engineer · Barcelona, ES
WebGL Compute

BEYOND THE BOOKSHELF

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A practical guide to mastering OpenCL for cross‑platform GPU and CPU compute programming.

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